From the start, I've been planning to use bone animation for Absent Life, since weighted bone animations can generally look really good, even when animating a single piece sprite. All you have to do is spend time and assign bone weights to appropriate parts of your sprite.
Unfortunately, for pixel art this was seemingly not the picture. Although it may be fine on characters with small pixels and/or slim limbs, it is not generally highly regarded since it ruins the pixel-perfect nature of the graphics. Using weights is even worse since it distorts the individual pixels. Of course, it is all a matter of style and I wanted to try it out nevertheless.